The Digital Arts program at BGSU is one of the leading programs in the nation for studying digital arts and animation, focusing on creative expression using digital technology. Animation Career Review ranked BGSU's Digital Arts program as #6 in the midwest in 2013, praising the program for its students' success post graduation. The program is an exciting division within the arts with dynamic, ambitious, and self-motivated students who push themselves and their artwork over the edge. Students are encouraged to investigate aesthetic and perceptual possibilities as they engage in alternative art discourses.
Digital Arts courses investigate the theoretical, aesthetic, and technical aspects of the digital arts, while providing hands-on experiences with state-of-the-art equipment. The School of Art offers a BFA degree in Digital Arts as well as a BA in Art with a Digital Arts specialization with three areas of focus:
Computer Animation & Video
Both traditional and 3D animation, with a strong emphasis on 3D animation, as well as video art, motion graphics, special effects, and compositing. Students create character animations as well as narrative, and non-narrative experimental animations and video art works. Undergraduate students start this path through classes that explore programs such as Maya, Adobe Flash, Dragon Frame, and Adobe Photoshop, and teach techniques on how to use these programs to push creativity into new heights. Higher level classes focus on learning to tackle large scale projects, and how to incorporate different aspect of technique and storytelling into one coherent piece.
A focus on still images including both 2D digital imaging and 3D modeled and rendered images. Emphasis on digital photography, digital painting, collage, and hybrid media. Works may be realized using various printing techniques, including large format and experimental alternative printing, as well as 3D printing. Beginning classes focus on introduction to media, and programs such as Adobe Photoshop, as well as how to work with preexisting images and how to strategize future projects. Upper level classes go further in depth on challenging artists on creating more dynamic works with their own media in a creative, thoughtful manner.
For more information about the Digital Arts at BGSU, see our Resource links below.
Many of our graduates have been hired into leading roles in the digital arts and animation industries. Graduates often work as animators, modelers, texture or concept artists, and technical directors in 3D studios, interactive gaming companies, and virtual reality labs. They also work in the interactive web and app development field, creating educational, education-based and commercial mobile apps and websites. Graduates have gone on to work in the television and film industries as directors of photography, videographers, special effects artists, and editors. The printing, graphic design, and photography industries also employ Digital Arts graduates to manage color printing, create and manipulate digital art, and develop promotional materials. Many graduates have also started their own businesses.
In recent years, graduates have been hired by companies such as DreamWorks Animation (creators of Shrek and Kung Fu Panda), Blue Sky Studios (creators of Ice Age and Robots), Volition (The Punisher), DNA Productions (Jimmy Neutron), Rhythm & Hues Studio, Blizzard (World of Warcraft), Friendly Software (Microsoft games), American Greetings, Epic Games (Unreal Tournament), Apple, Designing Digitally, Root Learning (interactive training), LogicJunction (interactive) and many more digital art companies. Many graduates have also started their own businesses.
Bowling Green State University School of Art has three state-of-the-art computer labs located in the Wolfe Center for the Arts. The labs are outfitted with the latest leading industry software, including:
- Full Adobe Creative Cloud including - Premiere Pro, Photoshop, After Effects, Audition, Flash, Illustrator, InDesign
- Autodesk Maya and Mudbox
- 3DStudio Max
- Unity 3D
- Dragonframe Stop Motion
- GenArts Sapphire plugins for FCP, Premiere, and After Effects, PluralEyes
- And many more industry standard software.
BGSU is an Autodesk Campus Partner.
Computer Art Club
The student Computer Art Club is open to all undergraduate and graduate students in the School of Art. The overall goal of the club is to promote awareness of Digital Arts, to highlight advances and opportunities in the field, and to assist Digital Arts students. Club activities include demonstrations, art shows, trips to conferences (SIGGRAPH), and social events. Past activities have included guest speakers from the computer graphics industry, Digital Arts exhibitions on and off campus, and various field trips including the Ottawa Animation Festival. Digital Arts Club members share information and knowledge with each other in a cross-collaborative environment. The CAC is also an ACM SIGGRAPH Student Chapter.