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Digital Arts

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The Digital Arts program at BGSU is one of the leading programs in the nation for studying digital arts and animation, focusing on creative expression using digital technology. Students are encouraged to investigate aesthetic and perceptual possibilities as they engage in alternative art discourses. Digital Arts courses investigate the theoretical, aesthetic, and technical aspects of the digital arts while providing hands-on experiences with state-of-the-art equipment.

The BGSU Digital Arts program, with over 150 majors, has become one of the leading programs in the nation for studying digital arts and animation. (Animation Career Review ranked BGSU's Digital Arts program as #6 in the Midwest in 2013.) Digital Arts is an exciting division with dynamic, ambitious, self-motivated students who push themselves and their artwork to the edge.

The School of Art offers a BFA degree in Digital Arts as well as a BA in Art with a Digital Arts specialization with three areas of focus:

Computer Animation & Video

Both traditional and 3D animation with a strong emphasis on 3D animation as well as video art, motion graphics, special effects and compositing. Students create character animations as well as narrative, and non-narrative experimental animations and video art works.

Imaging

A focus on still images including both 2D digital imaging and 3D modeled and rendered images. Emphasis on digital photography, digital painting, collage and hybrid media. Works may be realized using various printing techniques including large format and experimental alternative printing as well as 3D printing.

Interactive Multimedia

Emphasis on creative art development using HTML, CSS, Javascript, and Processing for online and mobile devices as well as installation and interactive physical artworks.

For more information about the Digital Arts at BGSU, see the Digital Arts Website

Software includes:
Adobe CS6 Production Premium - Photoshop, Flash, After Effects, Audition, Illustrator; Apple Final Cut Studio - Final Cut Pro, DVD Studio Pro, Compressor, Soundtrack Pro; Autodesk Maya, zBrush, GenArts Sapphire plugins for Final Cut Pro and After Effects, and many more industry standard software.

BGSU is an Alias/Wavefront Campus Partner with licenses for Mac OSX and Windows XP (Maya Unlimited). 


20-seat Dell Precision 650 lab with dual Intel Xeon 2.8GHz processors
and nVidia Quadro FX 2000 graphics cards
20-seat Apple MacPro (2x 2.66 GHz 6-core Intel Xeon with 16GB RAM) OSX lab
20-seat Apple MacPro Video Editing Lab (shared with the Film department)

4 Apple Mac Minis used for electronics and art
4 MakingThings Teleo kits with Video modules for electronics and art
8 Mini-DV / S-VHS Video Recorders
1 DVC Pro / DVCam Video Recorder
1 Canon 5D Mark ii DSLR camera with lenses
2 Canon Rebel t2i DSLR cameras
1 Canon XF-100 HD Camcorder
1 Canon Vixia HV-40 HDV Camcorder
2 Canon Vixia HV-30 HDV Camcorders (with wide lens kit)
1 Sony VX1000 Mini-DV Camcorder
2 Canon GL-1 Mini-DV Camcorders
2 Canon GL-2 Mini-DV Camcorders
-- kit with wide angle lens, boom mic, and video light
1 Merlin stedicam
2 Cardiod unidirectional microphones
2 Sony Lavalier microphones
2 Zoom h4n Digital Audio Recorders
1 Kawai K5 Digital Multi-Dimensional Synthesizer Keyboard
Access to the Digital Arts Print Lab

For a list of our available resources, click here.

The student Computer Art Club is open to all undergraduate and graduate students in the School of Art. The overall goal of the club is to promote awareness of Digital Arts, to highlight advances and opportunities in the field, and to assist Digital Arts students. Club activities include demonstrations, art shows, trips to conferences (SIGGRAPH), and social events. Past activities have included guest speakers from the computer graphics industry, Digital Arts exhibitions on and off campus, and various field trips including the Ottawa Animation Festival. Digital Arts Club members share information and knowledge with each other in a cross-collaborative environment. The CAC is also an ACM SIGGRAPH Student Chapter.

Dena Eber

Dena Eber

Position: Professor, Interim Associate Director, Digital Arts
Phone: 419-372-8526
Email: deber@bgsu.edu
Address: 123 FAC

Heather Elliot-Famularo

Heather Elliott-Famularo

Position: Associate Professor, Division Chair, Digital Arts
Phone: 419-372-9943
Email: helliot@bgsu.edu
Address: 1014 FAC

mitchell_bonnie

Bonnie Mitchell

Position: Professor, Digital Arts
Phone: 419-372-6055
Email: bonniem@bgsu.edu
Address: 109 FAC

Saritdikhun Somasa

Saritdikhun Somasa

Position: Instructor, Digital Arts
Phone: 419-372-4550
Email: saritds@bgsu.edu
Address: 127 FAC

Kim Young 2

Kim Young

Position: Instructor, Digital Arts
Phone: 419-372-8512
Email: ktyoung@bgsu.edu
Address: 1028 FAC

Many of our graduates have been hired into leading roles in the digital arts and animation industries. Graduates often work as animators, modelers, texture or concept artists and technical directors in 3D studios, interactive gaming companies, and virtual reality labs. They also work in the interactive web and app development field creating educational, education-based and commercial mobile apps and websites. Graduates have gone on to work in the television and film industries as directors of photography, videographers, special effects artists, and editors. The printing, graphic design and photography industries also employ digital arts graduates to manage color printing, create and manipulate digital art, and develop promotional materials. Many graduates have also started their own businesses.

In recent years, graduates have been hired by companies such as DreamWorks Animation (creators of Shrek and Kung Fu Panda), Blue Sky Studios (creators of Ice Age and Robots), Volition (The Punisher), DNA Productions (Jimmy Neutron), Rhythm & Hues Studio, Blizzard (World of Warcraft), Friendly Software (Microsoft games), American Greetings, Epic Games (Unreal Tournament), Apple, Designing Digitally, Root Learning (interactive training), LogicJunction (interactive) and many more digital art companies. Many graduates have also started their own businesses.

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