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Digital Arts

Digital-Arts_class-gsu9574-students-faculty

The Digital Arts program at BGSU is one of the leading programs in the nation for studying digital arts and animation, focusing on creative expression using digital technology. Students are encouraged to investigate aesthetic and perceptual possibilities as they engage in alternative art discourses. Digital Arts courses investigate the theoretical, aesthetic, and technical aspects of the digital arts while providing hands-on experiences with state-of-the-art equipment.

The BGSU Digital Arts program, with over 150 majors, has become one of the leading programs in the nation for studying digital arts and animation. (Animation Career Review ranked BGSU's Digital Arts program as #6 in the Midwest in 2013.) Digital Arts is an exciting division with dynamic, ambitious, self-motivated students who push themselves and their artwork to the edge.

The School of Art offers a BFA degree in Digital Arts as well as a BA in Art with a Digital Arts specialization with three areas of focus:

Computer Animation & Video

Both traditional and 3D animation with a strong emphasis on 3D animation as well as video art, motion graphics, special effects and compositing. Students create character animations as well as narrative, and non-narrative experimental animations and video art works.

Imaging

A focus on still images including both 2D digital imaging and 3D modeled and rendered images. Emphasis on digital photography, digital painting, collage and hybrid media. Works may be realized using various printing techniques including large format and experimental alternative printing as well as 3D printing.

Interactive Multimedia

Emphasis on creative art development using HTML, CSS, Javascript, and Processing for online and mobile devices as well as installation and interactive physical artworks.

For more information about the Digital Arts at BGSU, see the Digital Arts Website

Software includes:
Adobe CS6 Production Premium - Photoshop, Flash, After Effects, Audition, Illustrator; Apple Final Cut Studio - Final Cut Pro, DVD Studio Pro, Compressor, Soundtrack Pro; Autodesk Maya, zBrush, GenArts Sapphire plugins for Final Cut Pro and After Effects, and many more industry standard software.

BGSU is an Alias/Wavefront Campus Partner with licenses for Mac OSX and Windows XP (Maya Unlimited). 


20-seat Dell Precision 650 lab with dual Intel Xeon 2.8GHz processors
and nVidia Quadro FX 2000 graphics cards
20-seat Apple MacPro (2x 2.66 GHz 6-core Intel Xeon with 16GB RAM) OSX lab
20-seat Apple MacPro Video Editing Lab (shared with the Film department)

4 Apple Mac Minis used for electronics and art
4 MakingThings Teleo kits with Video modules for electronics and art
8 Mini-DV / S-VHS Video Recorders
1 DVC Pro / DVCam Video Recorder
1 Canon 5D Mark ii DSLR camera with lenses
2 Canon Rebel t2i DSLR cameras
1 Canon XF-100 HD Camcorder
1 Canon Vixia HV-40 HDV Camcorder
2 Canon Vixia HV-30 HDV Camcorders (with wide lens kit)
1 Sony VX1000 Mini-DV Camcorder
2 Canon GL-1 Mini-DV Camcorders
2 Canon GL-2 Mini-DV Camcorders
-- kit with wide angle lens, boom mic, and video light
1 Merlin stedicam
2 Cardiod unidirectional microphones
2 Sony Lavalier microphones
2 Zoom h4n Digital Audio Recorders
1 Kawai K5 Digital Multi-Dimensional Synthesizer Keyboard
Access to the Digital Arts Print Lab

For a list of our available resources, click here.

Computer Art Club

The student Computer Art Club is open to all undergraduate and graduate students in the School of Art. The overall goal of the club is to promote awareness of Digital Arts, to highlight advances and opportunities in the field, and to assist Digital Arts students. Club activities include demonstrations, art shows, trips to conferences (SIGGRAPH), and social events. Past activities have included guest speakers from the computer graphics industry, Digital Arts exhibitions on and off campus, and various field trips including the Ottawa Animation Festival. Digital Arts Club members share information and knowledge with each other in a cross-collaborative environment. The CAC is also an ACM SIGGRAPH Student Chapter.

Dena Eber

Dena Eber

Position: Professor, Interim Graduate Coordinator, Digital Arts
Phone: 419-372-8526
Email: deber@bgsu.edu
Address: 123 FAC

Heather Elliot-Famularo

Heather Elliott-Famularo

Position: Associate Professor, Division Chair, Digital Arts
Phone: 419-372-9943
Email: helliot@bgsu.edu
Address: 1014 FAC

Kim_Hejoo

Heejoo Kim

Position: Assistant Professor, Digital Arts
Email: hkim@bgsu.edu
Address: 1020 FAC

No photo available

Margaret Lockwood-Lass

Position: Adjunct Instructor, Digital Arts
Address: 116 FAC

mitchell_bonnie

Bonnie Mitchell

Position: Professor, Digital Arts
Phone: 419-372-6055
Email: bonniem@bgsu.edu
Address: 109 FAC

Saritdikhun Somasa

Saritdikhun Somasa

Position: Instructor, Digital Arts
Phone: 419-372-4550
Email: saritds@bgsu.edu
Address: 127 FAC

Kim Young 2

Kim Young

Position: Instructor, Digital Arts
Phone: 419-372-8512
Email: ktyoung@bgsu.edu
Address: 1028 FAC

Many of our graduates have been hired into leading roles in the digital arts and animation industries. Graduates often work as animators, modelers, texture or concept artists and technical directors in 3D studios, interactive gaming companies, and virtual reality labs. They also work in the interactive web and app development field creating educational, education-based and commercial mobile apps and websites. Graduates have gone on to work in the television and film industries as directors of photography, videographers, special effects artists, and editors. The printing, graphic design and photography industries also employ digital arts graduates to manage color printing, create and manipulate digital art, and develop promotional materials. Many graduates have also started their own businesses.

In recent years, graduates have been hired by companies such as DreamWorks Animation (creators of Shrek and Kung Fu Panda), Blue Sky Studios (creators of Ice Age and Robots), Volition (The Punisher), DNA Productions (Jimmy Neutron), Rhythm & Hues Studio, Blizzard (World of Warcraft), Friendly Software (Microsoft games), American Greetings, Epic Games (Unreal Tournament), Apple, Designing Digitally, Root Learning (interactive training), LogicJunction (interactive) and many more digital art companies. Many graduates have also started their own businesses.

  • ARTC 2210
    Digital Imaging - Fall, Spring. An artistic exploration of 2D paint, image manipulation, and vector based programs using various peripherals such as scanners, tablets, digital cameras, and image capture techniques. Investigation of artistic digital printing technology. Five studio hours. Prerequisites: Two of the following with concurrent registration in the third: ART 1020, ART 1030, ART 1120, or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 3000
    Contemporary Practices in Digital Arts I - On demand. Examination of emerging technologies and their applicability to innovative digital arts practice. Course content will require basic understanding of digital technology. Content designed to include interdisciplinary students and issues in other areas overlapping digital arts. Beginning and intermediate level studio techniques informed by historical and contemporary theory. Five studio hours. Prerequisites ARTC 2210 or permission of the instructor. May be repeated to a total of six hours under different topics. 3 credit hours.
  • ARTC 3100
    Animation Principles & Techniques - On Demand. Exploration of traditional and experimental animation techniques with an emphasis on the basic principles of animation. Course includes a focus on timing, staging, concept development and studio production. Five studio hours. Extra Fee. Prerequisite: ARTC 2210 or consent of instructor. 3 credit hours.
  • ARTC 3110
    3-D Modeling - Fall, Spring. Concepts and techniques of 3-D computer modeling and rendering. Course includes geometric modeling, surface properties, texturing, lighting, and rendering techniques. Focus on creative idea development using 3-D virtual space. Five studio hours. Prerequisites: ARTC 2210, ART 1020, ART 1030, ART 1120 or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 3120
    3-D Digital Animation - Fall, Spring. Concepts and techniques of 3-D digital animation. Course includes keyframing, particle systems, dynamic simulation, and basic kinematic techniques as well as principles of traditional animation and concepts development. Five studio hours. Prerequisite: ARTC 3110 or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 3310
    Interactive Art - Fall, Spring. Basic concepts of digital interactive multimedia art. Emphasis on interactive nonlinear structures and interface design. Creative idea development which integrates image, text, animation, and audio with programming. Five studio hours. Prerequisites: ARTC 2210, CS 2010 or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 3440
    Digital Video Art - On demand. Creative production of time-based art using digital video and effects. Emphasis on video concepts, techniques, composition, sequencing of ideas, and narrative as well as non-narrative structures. Introduction to the history of video art as an art form and experimental approaches to video art and performance. Five studio hours. Prerequisite: ARTC 2210 or consent of instructor. 3 credit hours.
  • ARTC 4000
    Contemporary Practices in Digital Arts II - On Demand. Examination of emerging technologies and their applicability to innovative digital arts practice. Course content will require an advanced understanding of digital technology. Content designed to examine implications of new technologies and their impact on digital arts. Advanced level studio techniques informed by historical and contemporary theory. Five studio hours. Prerequisite: at least one ARTC 3000 course or permission of the instructor. May be repeated to six hours if topics differ. 3 credit hours.
  • ARTC 4090
    Professional Practices and Presentation in Digital Arts - Fall. Advanced exploration of artistic direction and career planning for a senior planning to graduate in the current academic year with a BFA in Digital Arts. Development of artistic portfolio, professional presentation packages, and post graduation plans. Five studio hours. Prerequisites: BFA Digital Arts major. Concurrent registration in ARTC 4180. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4130
    Digital Character Animation I - Fall. The course is the first of a two-course sequence. 3D animation pre-production including narrative language and storytelling, scriptwriting, storyboarding, character design, animatics, and advanced character modeling for animation. Five studio hours. May be repeated to six hours. Prerequisites: ARTC 3120 or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 4140
    Digital Character Animation II - Spring. The course is the second of a two-course sequence. Digital character animation production and post-production including advanced animation techniques, inverse and forward kinematics, facial animation, binding techniques, video referencing, rotoscoping, cinematography, lighting, compositing, and editing for the final production. Five studio hours. Prerequisites: ARTC 4130 or consent of instructor. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4180
    Senior Studio in Digital Arts - Fall. For BFA Digital Arts majors graduating in the current academic year. Supervised individual research as it applies to the final exhibition of digital artworks for the BFA degree. Five studio hours. Prerequisite: BFA Digital Arts major. Concurrent registration in ARTC 4090. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4230
    Advanced Digital Imaging Art Studio - Spring and/or Fall. Advanced artistic development using imaging techniques such as digital paint, image manipulation, and digital video. Investigation of artistic image output and representation through print, installation, or time based work. May be repeated to six hours. Five studio hours. Prerequisite: ARTC 2210 or ARTC 3210, or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 4240
    Alternative Digital Print - Investigation of a variety of non-standard ways to realize artworks that start with digital images. This includes various handmade printing substrates, printing and transfer methods, pre-print alterations, and post print additions. Six studio hours. Prerequisite: ARTC 2210 or ARTC 3210, or consent of instructor. May be repeated to six hours. 3 credit hours.
  • ARTC 4250
    Photography for Digital Artists - On demand. Investigation of artistic expression using digital photographic tools, peripherals, and output. This will include study of fine art printing methods, professional level digital cameras, and where the medium is situated on the digital imaging, photographic and art continuum. Examination of the historical discipline of photography with the intention of redefining aesthetics within the digital arts and digital imaging framework. May be repeated to six hours. Five studio hours. Prerequisite: ARTC 2210 or consent of instructor. 3 credit hours.
  • ARTC 4330
    Advanced Interactive Art Studio - Spring and/or Fall. Creative production of advanced digital interactive multimedia art. Exploration of emerging technologies as well as a more in-depth study of programming and designing artistic interactive experiences. May be repeated to six hours. Five studio hours. Prerequisite: ARTC 3310 or consent of instructor. Extra fee. 3 credit hours.
  • ARTC 4410
    Collaborative Multimedia Development - Spring. Focus on teamwork and creative application of multimedia and digital animation techniques to solve real-world problems. Five studio hours. Prerequisites: ARTC 2210 or ARTC 3210, or consent of instructor. May be repeated to six hours. 3 credit hours.
  • ARTC 4420
    Art and Virtual Environments - On Demand. Independent and group work addressing the theories, technologies, expectations, and applications of Virtual Environments and 3D Gaming. Students will work with hardware and software configurations to build interactive 3D environments. Five studio hours. Prerequisites: ARTC 3120, ARTC 3310 or consent of instructor. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4430
    Artistic Animation Effects - On Demand. Creative development of animation and special effects using non-geometric modeling such as particle systems and dynamics. Focus on artistic, technical and conceptual aspects of advanced animation techniques and compositing. Five studio hours. Prerequisite: ARTC 3120 or consent of instructor. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4440
    Advanced Digital Video Art - On Demand. Creative production of time-based art using digital video and effects. Emphasis on advanced video concepts, techniques, and compositing. Production of both single and multi-channel videos and video art installation. Five studio hours. Prerequisite: ARTC 3440 or consent of instructor. May be repeated to six hours. Extra fee. 3 credit hours.
  • ARTC 4700
    Independent Study in Digital Arts - On demand. Supervised individual problems in selected digital arts studio research for students that have shown technical and artistic proficiency and the ability to work independently in other studio courses. May be repeated to six hours. Prerequisite: consent of instructor. Extra fee. 3 credit hours.
  • ARTC 4700
    Independent Study in Digital Arts - On demand. Supervised individual problems in selected digital arts studio research for students that have shown technical and artistic proficiency and the ability to work independently in other studio courses. May be repeated to six hours. Prerequisite: consent of instructor. Extra fee. 3 credit hours.
  • ARTC 4890
    Computer Art Practicum - On demand. Placement within professional studios to provide opportunities for application of course work. Students work through the Co-op Office to set up internships with employers. May be repeated to six hours. Prerequisite: Consent of division. Graded S/U. 3 credit hours.
  • ARTC 4950
    Workshop in Digital Arts - On Demand. Various topics chosen to meet digital arts curriculum needs. Topics will address issues related to studio techniques or historical and contemporary theory. Five studio hours. Prerequisites will be announced for each offering. May be repeated to twelve hours if the content is different. 3 credit hours.

Student Artwork