Alumni Show Panel Discussion
Alumni Panel: 25 Years of Digital Arts @ BGSU
Saturday, September 30th
Donnell Theatre, Wolfe Center
Gary Davis DA (BFA 1992)
Chad Greene DA (BFA 1992)
Tina Bell Vance DA (MFA 2002)
Mercé Culp DA (BFA 2006)
Ken Fairclough DA (MFA 2014)
Join us in welcoming back successful alumni who work in a variety of industries from the past 25 years of Digital Arts as they share what BGSU meant to them and how they discovered their career paths.
This panel is part of the Milestones: Celebrating 25 Years of Digital Arts at BGSU Fall 2017 visiting alumni lecture series. For details: http://www.bgsu.edu/artalumni
ABOUT OUR ALUMNI PANELISTS:
Gary Davis, one of the original eight graduates from BGSU’s Computer Art program in 1992, has been providing computer graphics for games/simulation, TV/film and the design visualization industries for 25 years. He has authored several books and routinely lectures at industry conferences including: Autodesk University, SIGGRAPH, GDC and NAB. In 2007, Davis was awarded the title of Autodesk Master and joined Autodesk as a Senior Technical Specialist. Since 2016, he has been part of the Radeon Technologies Group at AMD, where his primary focus is deep-diving into the ecosystems of photorealistic rendering and interactive (AR/VR/MR) solutions for the design visualization, manufacturing & engineering industries. He is an active member of The Visual Effects Society & Mensa and is based out of Orlando, Florida.
Chad Greene (BFA 1992, BGSU) over his 25 year carrer, has been responsible for concept art, 3D modeling, animation, 2D/3D texturing, lighting & compositing, and Art Direction for broadcast animation, video games, and feature films. In addition, he is a fine artist trained in drawing and painting and has been exhibiting his fine artwork in galleries throughout the U.S.. During his illustrious career in the feature film and gaming industries he has worked for such giants such as DreamWorks Animation, Sony Picture Imageworks, and is currently a Senior Art Director at Microsoft Studios.
Tina Bell Vance graduated from BGSU with an MFA in Digital Arts in 2002. Since then, she has worked in freelance web design, as an accessibility consultant for Cleveland State University, and most recently as a Design Engineer at American Greetings. Tina is a web standards and accessibility advocate who crafts code as a living and creates artwork out of necessity.
Mercé Culp (BFA Digital Arts 2006, BGSU) a Toledo native, is a designer whose work includes public street art, fashion, graphic design and mixed media. She started UrbanDigitz Arts Studio in 2007, making work that is currently applied in fashion. She illustrates and constructs custom fashions and accessories and has created over 600 original textile designs. Mercé’s art exceeds in featured in traveling and permanent displays in the Brooklyn, New York Art Library and a residency exhibition in Nahariyya, Israel. Most recently, her artwork was included on a microchip containing art and writing submissions which were taken on NASA’s OSIRIS-Rex mission rocket, launched on September 8, 2016.
Ken Fairclough (MFA Digital Arts 2014) is a concept artist currently working at Bioware's Austin location. He has worked on the upcoming James Cameron and Robert Rodriguez film Alita: Battle Angel and his game credits include projects such as Star Citizen, Shadow of the Colossus, Mass Effect Andromeda, and the recently announced game, Anthem.