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| BGSU students created a 3-D animation
to showcase the highlights of the Emerging Technologies
venue at the upcoming SIGGRAPH conference in Los
Angeles. |
BGSU students’ video promotion
to be shown in L.A., internationally
It’s only fitting that a video showcase of the
world’s most exciting examples of emerging technology
should be of equally high quality. Thus, it was a coup
for BGSU students to be chosen to produce the piece
for this year’s Special Interest Group on Graphics
and Interactive Technologies (SIGGRAPH) conference,
to be held in Los Angeles later this summer.
The annual event draws visitors from more than 30 countries.
People from industry, the arts, research labs, universities
and other organizations, as well as the general public,
come to the five-day conference to get a look at what’s
new in the field. About 45,000 attendees are expected
this year, said Bonnie Mitchell, chair of digital arts.
Mitchell has been involved with SIGGRAPH since 1990.
Because of Bowling Green’s long association with
the conference and its reputation for producing quality
work, Donna Cox of the National Center for Applications
of Supercomputing and chair of this year’s Emerging
Technologies (ETech) portion of the conference, welcomed
the opportunity to work with Mitchell’s students
to produce the ETech promotional video.
Five BGSU students—two from the School of Art,
two from the College of Musical Arts plus a narrator
from the Department of Theatre and Film—took on
the task of producing the video showcase for Emerging
Technologies, which features innovations in robotics,
virtual reality, human-computer interfaces, creative
projection systems and more.
Junior Joshua Fry and senior Patrick McPeck, both digital
arts majors, created the animation, and graduate student
Seann Flynn and senior Sean Hagerty, music majors, handled
the sound. Megan Grandstaff, a theatre major, provided
the voice-over. “It was a great team and they
did great work,” said Mitchell, the project manager
and art director.
Their video piece is being distributed internationally
as a promotion for the conference and is included in
the SIGGRAPH Video Review, which is sold year-round
and collected by libraries and individuals. “It’s
probably the most comprehensive historical collection
of video graphics available,” Mitchell said.
The finished piece was so good that it was also selected
for inclusion in the conference’s Electronic Theater,
attended by about 30,000 people at $60 per ticket. The
Electronic Theater features the year’s best animation
from around the world, in such areas as art, scientific
visualization and Hollywood special effects. “It’s
the cream of the crop, and for our students’ piece
to be chosen is very impressive,” said Mitchell.
For the students, it was an opportunity to participate
in a real-world project, she added. “Learning
how to juggle schedules and work with other people provided
valuable experience,” she said, as did the chance
to have feedback from professional 3-D editors and sound
engineers as the project progressed.
“We are really breaking down the boundaries by
having students from three different departments working
together on a single project,” Mitchell said.
“It couldn’t have been done without the
synergy that happens between these students.”
Creating a digital world
To produce the Emerging Technologies showcase, McPeck
and Fry, who were in Mitchell’s Collaborative
Multimedia class, chose to integrate clips from the
exhibits into a 3-D animation. The main “character,”
a digitally created robot, was modeled by McPeck, who
then worked with Fry to animate it. Fry compared the
process of animating the figure, and “rigging,”
it, to creating a puppet in which you have to supply
the “bones” with which to make it move.
“We didn’t sleep for almost a month,”
McPeck, from Dayton, said. In addition to carrying 18
credit hours plus an internship in his final semester,
he worked with Fry all night many nights on the SIGGRAPH
promotion.
“We worked well together,” McPeck noted,
adding that each had different strengths, Fry in 2-D
animation and compositing and he in modeling, or building
3-D objects, and animation. The two had to pull together
material from hours of movies and videos and combine
it, he said.
Fry also focused on the editing process, supplying the
special effects and bringing together all the 3-D layers,
or “compositing” the piece, so that the
colors, positions and other elements were cohesive and
in the proper position.
Despite the hardship of the long hours and pressure
to succeed, McPeck said, “It’s the greatest
thing. You learn so much. We learned many new tips and
styles from the feedback we got from other people in
the industry.”
Fry, from Cuyahoga Falls, agreed. “It was an amazing
experience and a good thing to have gone through.”
He plans to attend the conference and, as president
of the BGSU SIGGRAPH chapter, will meet with other chapter
leaders. He said “having my name out there at
SIGGRAPH will be great. All the people in the industry
I’d ever want to work with will be there.”
His involvement will continue next year as SIGGRAPH
student chapter president and president of the Computer
Art Club.
Matching sound to visuals
When their work on the video was nearly done, McPeck
and Fry gave it to Flynn, from North Olmsted, and Hagerty,
from Kettering, to develop the audio. The two had collaborated
before and enjoyed working together.
Flynn, a jazz and ethnomusicology major with a minor
in recording technology, was the sound engineer and
Hagerty, a composition major and violinist, composed
the background music.
“Seann (Flynn) is really good at understanding
the aesthetics to create effective sound effects,”
Mitchell said. “He understands that there is an
emotional impact to sound.”
Flynn said he was guided by the robot image in his choice
of sound—“Are you looking for a gentle or
a harsh sound? A lot of highs and lows? Is the movement
herky-jerky or smooth? Once you’ve decided, you
look at the stock sounds you have to work with and then
you can customize them a bit.” He added some sound
from other movies he had done and recorded other sounds,
manipulating them to unify the overall effect.
“People don’t understand the amount of work
that goes into sound,” he said, adding that “if
the sound is doing its job well, you often don’t
even notice it.”
Likewise, in writing the background music, Hagerty said,
he had to decide “what quality the robotic arm
had and find the musical equivalent. You have to have
matching quality so you have overall cohesion.”
He thought of the robot sounds as the solos, he said,
letting the music drop back as the robot sound came
up.
Working within the confines of the already-created animation
with its set time structure and character format “was
a very different creative process,” he said. Yet
it offered nearly total freedom to create, he added.
“Working in the digital world lets me combine
whatever elements I choose.”
A long affiliation
BGSU faculty have played many roles in SIGGRAPH, from
serving on panels and subcommittees to chairing sections
of the conference. Mitchell, who will chair the 2006
Art Gallery, has coordinated the production of promotional
materials for the SIGGRAPH Art Gallery and ETech, is
a member of the education committee and served on the
executive board from 1992-95. Dr. Dena Eber, digital
arts, chaired the Art Gallery at the 2001 conference,
and Heather Elliott-Famularo, digital arts, was chair
of the ETech venue last year. Numerous BGSU students
and alumni have been involved as well, both as artists
and in producing materials for the conference.
“It’s really put BGSU on the map,”
Mitchell said. “Our name is all over SIGGRAPH.”
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