New Job Opportunities
Job opportunities (when available) within the School of Art include
tenure track faculty, instructor, staff and administrative
To apply for a position, the required documents must be received by the School of Art postmarked on or before the appropriate deadline dates. Submit the required documents addressed to:
Chair of the Search Committee
School of Art
1000 Fine Arts Center
Bowling Green State University
Bowling Green, OH 43403-0204.
Currently Available Positions:
Salary: Competitive. Full benefits.
Qualifications: MFA degree or equivalent in digital arts, animation or a related discipline required. The applicant must have advanced expertise in 3D animation with supporting experience in one or more of the following: 2D animation, stop-motion, motion graphics, concept / visual development, storyboarding, compositing, game design, video, interactive art, programming, physical computing or installation art. Solid understanding of the principles and history of animation are required. Ideal candidates are proficient with Maya and some of the following software: After Effects (and Adobe CC), The Foundry Production Collective (Nuke, Mari, Hiero, Modo), Mudbox / ZBrush. Candidates should provide record of research and/or the potential for contributions in their field. In addition, applicants must have college-level teaching or industry experience.
Responsibilities: Teach courses in 3D animation and related subjects in the Digital Arts division of the School of Art. Maintain personal creative studio development and scholarly / professional activity. Participate in educational, professional and technical duties and activities within the Digital Arts division and in the School of Art.
The Digital Arts Program: The School of Art offers BFA, BA and MFA degrees in Digital Arts with four tracks:
1) Digital Animation & Video - 2D and 3D animation with a strong emphasis on 3D character animation as well as video art, motion graphics, special effects and compositing
2) Imaging - still images informed by painting, collage and photography with a strong emphasis on expressive works and experimental printing technologies
4) Hybrid Media – including virtual environments, interactive and video installation, physical computing, gaming and public art
The program currently has approximately 170 undergraduate majors and 6 graduate students.
Facilities: The Digital Arts division is housed in the Wolfe Center for the Arts, which features three state-of-the-art computer laboratories. For a full list of facilities: http://www.bgsu.edu/arts-and-sciences/school-of-art/undergraduate-degrees/digital-arts/FacilitiesandResources.html
The School of Art: The School of Art consists of the Divisions of Art Education, Art History, Digital Arts, Graphic Design, Two-Dimensional Studies and Three-Dimensional Studies. It currently has 38 full-time faculty, 570 undergraduate and 20 graduate students. The School offers MFA, BFA and BA programs in studio art and MA and BA programs in art history. Additional information about the School may be found at http://www.bgsu.edu/arts-and-sciences/school-of-art.html
Starting Date: August 2015
Deadline for Application: Must be uploaded to Slideroom by January 9, 2015.
Application Procedure: BGSU only accepts applications via Slideroom. Log onto https://bgsu.slideroom.com to begin the application process. Only complete applications will be considered. Include: letter of application, current curriculum vitae, three current original letters of recommendation (dated within past year), official terminal degree transcript, portfolio of professional work, statement of teaching philosophy, and samples of student work that support evidence of teaching 3D character animation.
All finalists will be required to submit original letters of recommendation and authorize and pass a background investigation prior to offer of employment.
BGSU is an AA/EEO employer/educator and welcomes applications from women,
minorities, veterans and persons with disabilities.